![]() We understand that you may not agree with the team's decision to disapprove a script, but follow their instructions at all times.Do not try to appeal this once the decision is made. ![]() ![]() Scripts that adhere to all the rules may still be disapproved if the team considers them to have too big of an impact on gameplay.Scripts interacting with the Farm Assistant need to make sure the script does not keep farming when the keypress is not released (exception to that being currently already approved scripts at the time of this writing).It is forbidden to do this through AJAX or similar technologies. Scripts that rename villages or commands need to use the quick-edit label functionality.We only allow 5 actions per second at most. All scripts need to respect the action limitation.Scripts that only fill in a form (without submitting the form/data) will be approved by default and do not require the script to be submitted for approval.if you fetch them through a server, we advise you use the.You can use a local database or localStorage for this purpose villages.txt) need to make sure the data is requested at most once per hour. Scripts that request data from the public information pages (eg.A script may not interact with the Premium Exchange.Scripts can not send an attack on your behalf and may not be used to send troops automatically or with fewer clicks than usual.A script may not focus or click the Attack, Support or Send button on the rally point / attack confirmation page.A script may not automatically send information or react to an event on your account.Scripts may not interact with the Farm Assistant without specific approval from the Tribal Wars team.Scripts can only perform one action per click with the exception of renaming commands, villages or report titles.All userscripts (greasemonkey/tampermonkey/…) or tools (such as extensions/browser addons) with similar behaviour are forbidden.Not responding in a timely manner will lead to your script being rejected. Please make sure to check your ongoing threads regularly It is possible that the moderator will ask you to clarify parts of your code or ask you to make a change before it is approved. Scripts you have submitted as "private" will only be visible to the thread creator. The moderator in charge of script approvals will then review your script and move it to the appropriate section. Make sure to fill in the requested, mandatory, fields appropriately, as well as your choice on public/private. In order to submit a script for approval, submit your script in this subforum. This includes scripts that you want to use privately. to include the sent time and attack ID reference perhaps?.As stated in the game rules, all scripts need to be Approved by the Tribal Wars team before use. If the text that is used to rename could be customisable at all. a few more things that would be great to see!. Would be better if it could pick up the actual destination coordinates!. your script would not identify this error and just use those coordinates as destination when renaming. similarly, if I were to alter the coordinates in the existing command name. if I delete the coordinates from the command name, the script doesn't rename it correctly. it appears to pick up these coordinates from the existing command name. it also appends the co-ordinates which should be the village the command is heading towards. The script renames commands, using the name defined in the filters based on troop numbers correctly. but would that be easier to utilise when retaining script settings? The link on the quickbar itself would be useless and not do anything. so if you had settings stored in id#1 - with all the settings stored in the URL section of the link - defined by tag references so your script can pick up the relevant parts. Unlike the notebook, its not frequently modified by users and therefore less corruptable.Įach item on the quickbar has an ID according to order (I believe). How about using a quickbar link to store the settings?.
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